Unreal gameplay systems, multiplayer, and tools

Unreal co-dev for gameplay, multiplayer, and tools that have to ship.

Hashnine Studios is DarxDev's Unreal co-dev studio for gameplay systems, networking, runtime tools, and delivery support. Public references include Retail Royale, co-dev with Hypersonic Labs on Helix, co-dev engineering with RAA Studios on Cameraman: The Pilot Episode and Sinbad, plus public plugins on Fab.

Direct studio inbox: hello@hashnine.studio

7.4k

Retail Royale SteamDB followers

124.9k

Peak Twitch viewers tracked by SteamDB

2 plugins

Public Fab tooling for runtime editing and host migration

Retail Royale screenshot showing a combat moment in the store
Helix screenshot showing driving in the city
Cameraman The Pilot Episode visual showing the project environment
Sinbad screenshot showing the platforming world and character
Runtime Level Arch-Editor visual
Robust Host Migration Framework visual
Hashnine Studios logo treatment
Co-dev references Hypersonic Labs + RAA Studios

Helix, Cameraman, and Sinbad add client-side Unreal engineering proof.

Delivery areas Gameplay / online / tools

Gameplay Ability System, replication, runtime editors, plugins, and launch support

About the studio

What clients actually hire for.

Fast scan version: gameplay systems, multiplayer, and tools with public proof.

Gameplay systems

  • Gameplay Ability System setup
  • Combat, interaction, inventory, and progression loops
  • Blueprint and C++ gameplay work

Multiplayer and online features

  • Replication, authority flow, and session edge cases
  • Player hosted sessions or dedicated servers
  • EOS and Steam features, voice, stats, cloud, and leaderboards

Tools and client delivery

  • Runtime level editors and property tools
  • Reusable plugins and internal dev utilities
  • Client delivery with RAA Studios and Hypersonic Labs

Project data

Proof clients can scan fast.

Enough numbers to show shipped scope without turning the page into a spreadsheet.

SteamDB 7,476 followers

SteamDB also shows 882 peak CCU and 124,969 peak Twitch viewers for Retail Royale.

Launch scale 5,428 total reviews

Retail Royale also shows 882 peak CCU, a 16-player feature set, voice chat, Steam stats, leaderboards, and cloud support on the public build.

Co-dev work Hypersonic Labs and RAA Studios

Public project references now cover Helix, Cameraman: The Pilot Episode, and Sinbad, which makes the site read like broader Unreal co-dev work instead of one title.

Fab tooling 2 public Unreal plugins

Runtime Level Arch-Editor and Robust Host Migration Framework keep the tooling side visible with productized Unreal work, demo videos, and gallery assets.

Fast fit check

If you need Unreal co-dev on gameplay, online systems, or tools, this is the relevant part.

Send scope, platforms, player count, and target timeline to hello@hashnine.studio.

Start a project

Portfolio

Selected co-dev and shipped work.

Four public reference points give clients a faster read on the work than one oversized case study.

Shipped multiplayer release Open on Steam
Retail Royale screenshot showing weapon play and retail arena scale Retail Royale screenshot showing a combat moment in the store Retail Royale screenshot showing players moving through a bright store environment

Retail Royale

Public launch reference for match scale, traction, and platform features. SteamDB currently lists 7,476 followers, 882 peak CCU, 124,969 peak Twitch viewers, and 5,428 total reviews.

  • 16-player Unreal multiplayer with melee combat, props, recycle and craft systems, and voice chat
  • SteamDB tech detection lists Unreal Engine and Epic Online Services SDK
  • Useful public proof for shipped gameplay, online features, and market traction
Shipped release SteamDB data Public press
Co-dev engineering Open Helix site
Helix official site screenshot Helix screenshot showing city driving Helix screenshot showing a casino environment

Helix / Hypersonic Labs

Co-dev engineering support with Hypersonic Labs on Helix, a multiplayer sandbox project with larger world spaces, vehicles, live systems, and Unreal-facing production needs.

  • Co-dev support in Unreal rather than a solo plugin or storefront page
  • Useful reference for systems work inside a larger multiplayer sandbox
  • Expands the client story beyond one shipped release and one studio partner
Co-dev engineering Hypersonic Labs Helix
Co-dev engineering Open on Steam
Cameraman The Pilot Episode environment artwork Cameraman The Pilot Episode Steam page overview Cameraman The Pilot Episode Steam proof image

Cameraman: The Pilot Episode / RAA Studios

Co-dev engineering in Unreal with RAA Studios on a psychological horror project with puzzles, scene flow, and presentation-heavy delivery requirements.

  • Public Steam page gives clients a concrete project reference to inspect
  • Balances the portfolio with a second RAA Studios project in a different tone and genre
  • Shows co-dev engineering work where mood, interaction, and polish matter together
Co-dev engineering RAA Studios Steam page
Client work Open on Steam
Sinbad screenshot showing the platforming world and character Sinbad screenshot showing traversal and platforming Sinbad screenshot showing another environment from the Steam page

Sinbad / RAA Studios

Client delivery work with RAA Studios on a 3D sandbox platformer. The public Steam page gives an external reference while the delivery focus was gameplay framework, controller behavior, physics interactions, and environment state handling.

  • Client work on controllers, moment-to-moment systems, and environment state handling
  • Useful RAA Studios reference for collaboration outside horror and outside launch marketing
  • Keeps the portfolio focused on co-dev range instead of a second Retail Royale block
Client delivery RAA Studios Gameplay systems

Media

Project galleries and tool demos.

Keep the video layer short, then let the screenshots do the rest of the work.

Runtime Level Arch-Editor demo

Runtime editing workflow for Unreal projects that need in-game tooling.

Robust Host Migration Framework demo

Host migration demo for Unreal sessions where one player hosts the match.

Gameplay clip / 11K views Watch on YouTube

Retail Royale alpha gameplay

11K views. This is still the best longer gameplay clip for combat spacing, traversal, and store layout.

Public references

Coverage and proof, kept visual.

A few real pages do more work here than a lot of extra copy.

PC Gamer image for Retail Royale coverage
PC Gamer Read source

Games media pickup

xQc mention. Useful because it ties the project to outside attention fast.

GamesPress article about Retail Royale winning a fan favorite vote
GamesPress / GDWC Read source

Vote win and public community signal

Fan favorite win. A dated public marker that the project travelled beyond the studio page.

Alpha Beta Gamer article about Retail Royale
Alpha Beta Gamer Read source

Early discovery coverage

Concept clarity. Good proof that the hook was easy for games media to pick up early.

Player.it article screenshot for Retail Royale coverage
Player.it Read source

International press reference

Steam traction. Another external article connecting the project to wider visibility.

Enough proof

Retail Royale shows launch scale. Helix, Cameraman, and Sinbad show co-dev range. Fab shows tooling.

If your team needs gameplay, online systems, or tools, the next step is a scoped email.

Contact Hashnine

Technical delivery

What the work usually includes.

Unreal work that has to ship and still be easy for a team to maintain after handoff.

Gameplay systems

GAS, combat, progression, interaction

Gameplay Ability System setup, Blueprint/C++ gameplay work, combat flow, interaction, inventory, progression, and state management.

Multiplayer

Replication, session flow, online features

Player hosted or dedicated server support, replication authority, reconnect edge cases, EOS/Steam sessions, voice, stats, cloud saves, and host migration.

Tools and plugins

Runtime editors, plugins, internal utilities

  • Runtime level editing and custom property serialization
  • Gameplay plugins for Blueprint and C++ projects
  • QA/debug helpers and workflow tooling for dev teams
  • Fab ready packaging, demos, and documentation when needed

Retail Royale covers launch scale. Helix, Cameraman, and Sinbad cover co-dev. Fab covers tools.

That mix is a cleaner picture of the Unreal work on offer here.

Start a conversation

Need Unreal gameplay, networking, tools, or engineering support?

Send scope, platforms, target player counts, and whether the work is gameplay, online features, tools, or launch support. The draft goes to hello@hashnine.studio.

Best for Gameplay systems, multiplayer, plugins, client work, and launch support
Availability Cyprus-based, remote worldwide

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